The color is very opaque at 1.0 and very saturated at 1.1
#2
by
hydraofm0
- opened
Color correction isn't helping.
In SeedVR, the color remains perfect using wavelet_adaptive.
I don't know if that should be the issue, or if they have a workflow that keeps the color intact?
Thanks for reporting this!
Our pipeline is currently using adain — could you kindly try switching it to 'wavelet' ? The modification can be made at Line 427 in the file:
https://github.com/OpenImagingLab/FlashVSR/blob/main/diffsynth/pipelines/flashvsr_tiny.py
works perfect, on my opinion wavelet is the best option for fidelity colors, thanks king!