The color is very opaque at 1.0 and very saturated at 1.1

#2
by hydraofm0 - opened

Color correction isn't helping.

In SeedVR, the color remains perfect using wavelet_adaptive.

I don't know if that should be the issue, or if they have a workflow that keeps the color intact?

Thanks for reporting this!
Our pipeline is currently using  adain  — could you kindly try switching it to  'wavelet' ? The modification can be made at Line 427 in the file:
https://github.com/OpenImagingLab/FlashVSR/blob/main/diffsynth/pipelines/flashvsr_tiny.py

works perfect, on my opinion wavelet is the best option for fidelity colors, thanks king!

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