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import gradio as gr
import numpy as np
import random
import torch
import spaces
from PIL import Image
from diffusers import FlowMatchEulerDiscreteScheduler, QwenImageEditPlusPipeline
#from qwenimage.pipeline_qwenimage_edit_plus import QwenImageEditPlusPipeline
#from qwenimage.transformer_qwenimage import QwenImageTransformer2DModel
MAX_SEED = np.iinfo(np.int32).max
# --- Model Loading ---
dtype = torch.bfloat16
device = "cuda" if torch.cuda.is_available() else "cpu"
pipe = QwenImageEditPlusPipeline.from_pretrained(
"Qwen/Qwen-Image-Edit-2511",
torch_dtype=dtype
).to(device)
# Load the lightning LoRA for fast inference
pipe.load_lora_weights(
"lightx2v/Qwen-Image-Edit-2511-Lightning",
weight_name="Qwen-Image-Edit-2511-Lightning-4steps-V1.0-bf16.safetensors",
adapter_name="lightning"
)
# Load the multi-angles LoRA
pipe.load_lora_weights(
"fal/Qwen-Image-Edit-2511-Multiple-Angles-LoRA",
weight_name="qwen-image-edit-2511-multiple-angles-lora.safetensors",
adapter_name="angles"
)
pipe.set_adapters(["lightning", "angles"], adapter_weights=[1.0, 1.0])
# --- Prompt Building ---
# Azimuth mappings (8 positions)
AZIMUTH_MAP = {
0: "front view",
45: "front-right quarter view",
90: "right side view",
135: "back-right quarter view",
180: "back view",
225: "back-left quarter view",
270: "left side view",
315: "front-left quarter view"
}
# Elevation mappings (4 positions)
ELEVATION_MAP = {
-30: "low-angle shot",
0: "eye-level shot",
30: "elevated shot",
60: "high-angle shot"
}
# Distance mappings (3 positions) - reduced wide shot
DISTANCE_MAP = {
0.6: "close-up",
1.0: "medium shot",
1.4: "wide shot"
}
def snap_to_nearest(value, options):
"""Snap a value to the nearest option in a list."""
return min(options, key=lambda x: abs(x - value))
def build_camera_prompt(azimuth: float, elevation: float, distance: float) -> str:
"""
Build a camera prompt from azimuth, elevation, and distance values.
Args:
azimuth: Horizontal rotation in degrees (0-360)
elevation: Vertical angle in degrees (-30 to 60)
distance: Distance factor (0.6 to 1.8)
Returns:
Formatted prompt string for the LoRA
"""
# Snap to nearest valid values
azimuth_snapped = snap_to_nearest(azimuth, list(AZIMUTH_MAP.keys()))
elevation_snapped = snap_to_nearest(elevation, list(ELEVATION_MAP.keys()))
distance_snapped = snap_to_nearest(distance, list(DISTANCE_MAP.keys()))
azimuth_name = AZIMUTH_MAP[azimuth_snapped]
elevation_name = ELEVATION_MAP[elevation_snapped]
distance_name = DISTANCE_MAP[distance_snapped]
return f"<sks> {azimuth_name} {elevation_name} {distance_name}"
@spaces.GPU
def infer_camera_edit(
image: Image.Image,
azimuth: float = 0.0,
elevation: float = 0.0,
distance: float = 1.0,
seed: int = 0,
randomize_seed: bool = True,
guidance_scale: float = 1.0,
num_inference_steps: int = 4,
height: int = 1024,
width: int = 1024,
):
"""
Edit the camera angle of an image using Qwen Image Edit 2511 with multi-angles LoRA.
"""
progress = gr.Progress(track_tqdm=True)
prompt = build_camera_prompt(azimuth, elevation, distance)
print(f"Generated Prompt: {prompt}")
if randomize_seed:
seed = random.randint(0, MAX_SEED)
generator = torch.Generator(device=device).manual_seed(seed)
if image is None:
raise gr.Error("Please upload an image first.")
pil_image = image.convert("RGB") if isinstance(image, Image.Image) else Image.open(image).convert("RGB")
result = pipe(
image=[pil_image],
prompt=prompt,
height=height if height != 0 else None,
width=width if width != 0 else None,
num_inference_steps=num_inference_steps,
generator=generator,
guidance_scale=guidance_scale,
num_images_per_prompt=1,
).images[0]
return result, seed, prompt
def update_dimensions_on_upload(image):
"""Compute recommended dimensions preserving aspect ratio."""
if image is None:
return 1024, 1024
original_width, original_height = image.size
if original_width > original_height:
new_width = 1024
aspect_ratio = original_height / original_width
new_height = int(new_width * aspect_ratio)
else:
new_height = 1024
aspect_ratio = original_width / original_height
new_width = int(new_height * aspect_ratio)
new_width = (new_width // 8) * 8
new_height = (new_height // 8) * 8
return new_width, new_height
# --- 3D Camera Control Component ---
class CameraControl3D(gr.HTML):
"""
A 3D camera control component using Three.js.
Outputs: { azimuth: number, elevation: number, distance: number }
Accepts imageUrl prop to display user's uploaded image on the plane.
"""
def __init__(self, value=None, imageUrl=None, **kwargs):
if value is None:
value = {"azimuth": 0, "elevation": 0, "distance": 1.0}
html_template = """
<div id="camera-control-wrapper" style="width: 100%; height: 450px; position: relative; background: #1a1a1a; border-radius: 12px; overflow: hidden;">
<div id="prompt-overlay" style="position: absolute; bottom: 10px; left: 50%; transform: translateX(-50%); background: rgba(0,0,0,0.8); padding: 8px 16px; border-radius: 8px; font-family: monospace; font-size: 12px; color: #00ff88; white-space: nowrap; z-index: 10;"></div>
</div>
"""
js_on_load = """
(() => {
const wrapper = element.querySelector('#camera-control-wrapper');
const promptOverlay = element.querySelector('#prompt-overlay');
// Wait for THREE to load
const initScene = () => {
if (typeof THREE === 'undefined') {
setTimeout(initScene, 100);
return;
}
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x1a1a1a);
const camera = new THREE.PerspectiveCamera(50, wrapper.clientWidth / wrapper.clientHeight, 0.1, 1000);
camera.position.set(4.5, 3, 4.5);
camera.lookAt(0, 0.75, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(wrapper.clientWidth, wrapper.clientHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
wrapper.insertBefore(renderer.domElement, promptOverlay);
// Lighting
scene.add(new THREE.AmbientLight(0xffffff, 0.6));
const dirLight = new THREE.DirectionalLight(0xffffff, 0.6);
dirLight.position.set(5, 10, 5);
scene.add(dirLight);
// Grid
scene.add(new THREE.GridHelper(8, 16, 0x333333, 0x222222));
// Constants - reduced distances for tighter framing
const CENTER = new THREE.Vector3(0, 0.75, 0);
const BASE_DISTANCE = 1.6;
const AZIMUTH_RADIUS = 2.4;
const ELEVATION_RADIUS = 1.8;
// State
let azimuthAngle = props.value?.azimuth || 0;
let elevationAngle = props.value?.elevation || 0;
let distanceFactor = props.value?.distance || 1.0;
// Mappings - reduced wide shot multiplier
const azimuthSteps = [0, 45, 90, 135, 180, 225, 270, 315];
const elevationSteps = [-30, 0, 30, 60];
const distanceSteps = [0.6, 1.0, 1.4];
const azimuthNames = {
0: 'front view', 45: 'front-right quarter view', 90: 'right side view',
135: 'back-right quarter view', 180: 'back view', 225: 'back-left quarter view',
270: 'left side view', 315: 'front-left quarter view'
};
const elevationNames = { '-30': 'low-angle shot', '0': 'eye-level shot', '30': 'elevated shot', '60': 'high-angle shot' };
const distanceNames = { '0.6': 'close-up', '1': 'medium shot', '1.4': 'wide shot' };
function snapToNearest(value, steps) {
return steps.reduce((prev, curr) => Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev);
}
// Create placeholder texture (smiley face)
function createPlaceholderTexture() {
const canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 256;
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#3a3a4a';
ctx.fillRect(0, 0, 256, 256);
ctx.fillStyle = '#ffcc99';
ctx.beginPath();
ctx.arc(128, 128, 80, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#333';
ctx.beginPath();
ctx.arc(100, 110, 10, 0, Math.PI * 2);
ctx.arc(156, 110, 10, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#333';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.arc(128, 130, 35, 0.2, Math.PI - 0.2);
ctx.stroke();
return new THREE.CanvasTexture(canvas);
}
// Target image plane
let currentTexture = createPlaceholderTexture();
const planeMaterial = new THREE.MeshBasicMaterial({ map: currentTexture, side: THREE.DoubleSide });
let targetPlane = new THREE.Mesh(new THREE.PlaneGeometry(1.2, 1.2), planeMaterial);
targetPlane.position.copy(CENTER);
scene.add(targetPlane);
// Function to update texture from image URL
function updateTextureFromUrl(url) {
if (!url) {
// Reset to placeholder
planeMaterial.map = createPlaceholderTexture();
planeMaterial.needsUpdate = true;
// Reset plane to square
scene.remove(targetPlane);
targetPlane = new THREE.Mesh(new THREE.PlaneGeometry(1.2, 1.2), planeMaterial);
targetPlane.position.copy(CENTER);
scene.add(targetPlane);
return;
}
const loader = new THREE.TextureLoader();
loader.crossOrigin = 'anonymous';
loader.load(url, (texture) => {
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
planeMaterial.map = texture;
planeMaterial.needsUpdate = true;
// Adjust plane aspect ratio to match image
const img = texture.image;
if (img && img.width && img.height) {
const aspect = img.width / img.height;
const maxSize = 1.5;
let planeWidth, planeHeight;
if (aspect > 1) {
planeWidth = maxSize;
planeHeight = maxSize / aspect;
} else {
planeHeight = maxSize;
planeWidth = maxSize * aspect;
}
scene.remove(targetPlane);
targetPlane = new THREE.Mesh(
new THREE.PlaneGeometry(planeWidth, planeHeight),
planeMaterial
);
targetPlane.position.copy(CENTER);
scene.add(targetPlane);
}
}, undefined, (err) => {
console.error('Failed to load texture:', err);
});
}
// Check for initial imageUrl
if (props.imageUrl) {
updateTextureFromUrl(props.imageUrl);
}
// Camera model
const cameraGroup = new THREE.Group();
const bodyMat = new THREE.MeshStandardMaterial({ color: 0x333333, metalness: 0.8, roughness: 0.2 });
const body = new THREE.Mesh(new THREE.BoxGeometry(0.3, 0.22, 0.38), bodyMat);
cameraGroup.add(body);
const lens = new THREE.Mesh(
new THREE.CylinderGeometry(0.09, 0.11, 0.18, 16),
new THREE.MeshStandardMaterial({ color: 0x111111, metalness: 0.9, roughness: 0.1 })
);
lens.rotation.x = Math.PI / 2;
lens.position.z = 0.26;
cameraGroup.add(lens);
scene.add(cameraGroup);
// GREEN: Azimuth ring
const azimuthRing = new THREE.Mesh(
new THREE.TorusGeometry(AZIMUTH_RADIUS, 0.04, 16, 64),
new THREE.MeshStandardMaterial({ color: 0x00ff88, emissive: 0x00ff88, emissiveIntensity: 0.3 })
);
azimuthRing.rotation.x = Math.PI / 2;
azimuthRing.position.y = 0.05;
scene.add(azimuthRing);
const azimuthHandle = new THREE.Mesh(
new THREE.SphereGeometry(0.18, 16, 16),
new THREE.MeshStandardMaterial({ color: 0x00ff88, emissive: 0x00ff88, emissiveIntensity: 0.5 })
);
azimuthHandle.userData.type = 'azimuth';
scene.add(azimuthHandle);
// PINK: Elevation arc
const arcPoints = [];
for (let i = 0; i <= 32; i++) {
const angle = THREE.MathUtils.degToRad(-30 + (90 * i / 32));
arcPoints.push(new THREE.Vector3(-0.8, ELEVATION_RADIUS * Math.sin(angle) + CENTER.y, ELEVATION_RADIUS * Math.cos(angle)));
}
const arcCurve = new THREE.CatmullRomCurve3(arcPoints);
const elevationArc = new THREE.Mesh(
new THREE.TubeGeometry(arcCurve, 32, 0.04, 8, false),
new THREE.MeshStandardMaterial({ color: 0xff69b4, emissive: 0xff69b4, emissiveIntensity: 0.3 })
);
scene.add(elevationArc);
const elevationHandle = new THREE.Mesh(
new THREE.SphereGeometry(0.18, 16, 16),
new THREE.MeshStandardMaterial({ color: 0xff69b4, emissive: 0xff69b4, emissiveIntensity: 0.5 })
);
elevationHandle.userData.type = 'elevation';
scene.add(elevationHandle);
// ORANGE: Distance line & handle
const distanceLineGeo = new THREE.BufferGeometry();
const distanceLine = new THREE.Line(distanceLineGeo, new THREE.LineBasicMaterial({ color: 0xffa500 }));
scene.add(distanceLine);
const distanceHandle = new THREE.Mesh(
new THREE.SphereGeometry(0.18, 16, 16),
new THREE.MeshStandardMaterial({ color: 0xffa500, emissive: 0xffa500, emissiveIntensity: 0.5 })
);
distanceHandle.userData.type = 'distance';
scene.add(distanceHandle);
function updatePositions() {
const distance = BASE_DISTANCE * distanceFactor;
const azRad = THREE.MathUtils.degToRad(azimuthAngle);
const elRad = THREE.MathUtils.degToRad(elevationAngle);
const camX = distance * Math.sin(azRad) * Math.cos(elRad);
const camY = distance * Math.sin(elRad) + CENTER.y;
const camZ = distance * Math.cos(azRad) * Math.cos(elRad);
cameraGroup.position.set(camX, camY, camZ);
cameraGroup.lookAt(CENTER);
azimuthHandle.position.set(AZIMUTH_RADIUS * Math.sin(azRad), 0.05, AZIMUTH_RADIUS * Math.cos(azRad));
elevationHandle.position.set(-0.8, ELEVATION_RADIUS * Math.sin(elRad) + CENTER.y, ELEVATION_RADIUS * Math.cos(elRad));
const orangeDist = distance + 0.5;
distanceHandle.position.set(
orangeDist * Math.sin(azRad) * Math.cos(elRad),
orangeDist * Math.sin(elRad) + CENTER.y,
orangeDist * Math.cos(azRad) * Math.cos(elRad)
);
distanceLineGeo.setFromPoints([CENTER.clone(), distanceHandle.position.clone()]);
// Update prompt
const azSnap = snapToNearest(azimuthAngle, azimuthSteps);
const elSnap = snapToNearest(elevationAngle, elevationSteps);
const distSnap = snapToNearest(distanceFactor, distanceSteps);
const distKey = distSnap === 1 ? '1' : distSnap.toFixed(1);
const prompt = '<sks> ' + azimuthNames[azSnap] + ' ' + elevationNames[String(elSnap)] + ' ' + distanceNames[distKey];
promptOverlay.textContent = prompt;
}
function updatePropsAndTrigger() {
const azSnap = snapToNearest(azimuthAngle, azimuthSteps);
const elSnap = snapToNearest(elevationAngle, elevationSteps);
const distSnap = snapToNearest(distanceFactor, distanceSteps);
props.value = { azimuth: azSnap, elevation: elSnap, distance: distSnap };
trigger('change', props.value);
}
// Raycasting
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
let isDragging = false;
let dragTarget = null;
let dragStartMouse = new THREE.Vector2();
let dragStartDistance = 1.0;
const intersection = new THREE.Vector3();
const canvas = renderer.domElement;
canvas.addEventListener('mousedown', (e) => {
const rect = canvas.getBoundingClientRect();
mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects([azimuthHandle, elevationHandle, distanceHandle]);
if (intersects.length > 0) {
isDragging = true;
dragTarget = intersects[0].object;
dragTarget.material.emissiveIntensity = 1.0;
dragTarget.scale.setScalar(1.3);
dragStartMouse.copy(mouse);
dragStartDistance = distanceFactor;
canvas.style.cursor = 'grabbing';
}
});
canvas.addEventListener('mousemove', (e) => {
const rect = canvas.getBoundingClientRect();
mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
if (isDragging && dragTarget) {
raycaster.setFromCamera(mouse, camera);
if (dragTarget.userData.type === 'azimuth') {
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), -0.05);
if (raycaster.ray.intersectPlane(plane, intersection)) {
azimuthAngle = THREE.MathUtils.radToDeg(Math.atan2(intersection.x, intersection.z));
if (azimuthAngle < 0) azimuthAngle += 360;
}
} else if (dragTarget.userData.type === 'elevation') {
const plane = new THREE.Plane(new THREE.Vector3(1, 0, 0), -0.8);
if (raycaster.ray.intersectPlane(plane, intersection)) {
const relY = intersection.y - CENTER.y;
const relZ = intersection.z;
elevationAngle = THREE.MathUtils.clamp(THREE.MathUtils.radToDeg(Math.atan2(relY, relZ)), -30, 60);
}
} else if (dragTarget.userData.type === 'distance') {
const deltaY = mouse.y - dragStartMouse.y;
distanceFactor = THREE.MathUtils.clamp(dragStartDistance - deltaY * 1.5, 0.6, 1.4);
}
updatePositions();
} else {
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects([azimuthHandle, elevationHandle, distanceHandle]);
[azimuthHandle, elevationHandle, distanceHandle].forEach(h => {
h.material.emissiveIntensity = 0.5;
h.scale.setScalar(1);
});
if (intersects.length > 0) {
intersects[0].object.material.emissiveIntensity = 0.8;
intersects[0].object.scale.setScalar(1.1);
canvas.style.cursor = 'grab';
} else {
canvas.style.cursor = 'default';
}
}
});
const onMouseUp = () => {
if (dragTarget) {
dragTarget.material.emissiveIntensity = 0.5;
dragTarget.scale.setScalar(1);
// Snap and animate
const targetAz = snapToNearest(azimuthAngle, azimuthSteps);
const targetEl = snapToNearest(elevationAngle, elevationSteps);
const targetDist = snapToNearest(distanceFactor, distanceSteps);
const startAz = azimuthAngle, startEl = elevationAngle, startDist = distanceFactor;
const startTime = Date.now();
function animateSnap() {
const t = Math.min((Date.now() - startTime) / 200, 1);
const ease = 1 - Math.pow(1 - t, 3);
let azDiff = targetAz - startAz;
if (azDiff > 180) azDiff -= 360;
if (azDiff < -180) azDiff += 360;
azimuthAngle = startAz + azDiff * ease;
if (azimuthAngle < 0) azimuthAngle += 360;
if (azimuthAngle >= 360) azimuthAngle -= 360;
elevationAngle = startEl + (targetEl - startEl) * ease;
distanceFactor = startDist + (targetDist - startDist) * ease;
updatePositions();
if (t < 1) requestAnimationFrame(animateSnap);
else updatePropsAndTrigger();
}
animateSnap();
}
isDragging = false;
dragTarget = null;
canvas.style.cursor = 'default';
};
canvas.addEventListener('mouseup', onMouseUp);
canvas.addEventListener('mouseleave', onMouseUp);
// Initial update
updatePositions();
// Render loop
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
// Handle resize
new ResizeObserver(() => {
camera.aspect = wrapper.clientWidth / wrapper.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(wrapper.clientWidth, wrapper.clientHeight);
}).observe(wrapper);
// Store update functions for external calls
wrapper._updateFromProps = (newVal) => {
if (newVal && typeof newVal === 'object') {
azimuthAngle = newVal.azimuth ?? azimuthAngle;
elevationAngle = newVal.elevation ?? elevationAngle;
distanceFactor = newVal.distance ?? distanceFactor;
updatePositions();
}
};
wrapper._updateTexture = updateTextureFromUrl;
// Watch for prop changes (imageUrl and value)
let lastImageUrl = props.imageUrl;
let lastValue = JSON.stringify(props.value);
setInterval(() => {
// Check imageUrl changes
if (props.imageUrl !== lastImageUrl) {
lastImageUrl = props.imageUrl;
updateTextureFromUrl(props.imageUrl);
}
// Check value changes (from sliders)
const currentValue = JSON.stringify(props.value);
if (currentValue !== lastValue) {
lastValue = currentValue;
if (props.value && typeof props.value === 'object') {
azimuthAngle = props.value.azimuth ?? azimuthAngle;
elevationAngle = props.value.elevation ?? elevationAngle;
distanceFactor = props.value.distance ?? distanceFactor;
updatePositions();
}
}
}, 100);
};
initScene();
})();
"""
super().__init__(
value=value,
html_template=html_template,
js_on_load=js_on_load,
imageUrl=imageUrl,
**kwargs
)
# --- UI ---
css = '''
#col-container { max-width: 1200px; margin: 0 auto; }
.dark .progress-text { color: white !important; }
#camera-3d-control { min-height: 450px; }
.slider-row { display: flex; gap: 10px; align-items: center; }
'''
with gr.Blocks(css=css, theme=gr.themes.Soft()) as demo:
gr.Markdown("""
# 🎬 Qwen Image Edit 2511 — 3D Camera Control
Control camera angles using the **3D viewport** or **sliders**.
Using [fal's Qwen-Image-Edit-2511-Multiple-Angles-LoRA](https://huggingface.co/fal/Qwen-Image-Edit-2511-Multiple-Angles-LoRA) for precise camera control.
""")
with gr.Row():
# Left column: Input image and controls
with gr.Column(scale=1):
image = gr.Image(label="Input Image", type="pil", height=300)
gr.Markdown("### 🎮 3D Camera Control")
gr.Markdown("*Drag the colored handles: 🟢 Azimuth, 🩷 Elevation, 🟠 Distance*")
camera_3d = CameraControl3D(
value={"azimuth": 0, "elevation": 0, "distance": 1.0},
elem_id="camera-3d-control"
)
run_btn = gr.Button("🚀 Generate", variant="primary", size="lg")
gr.Markdown("### 🎚️ Slider Controls")
azimuth_slider = gr.Slider(
label="Azimuth (Horizontal Rotation)",
minimum=0,
maximum=315,
step=45,
value=0,
info="0°=front, 90°=right, 180°=back, 270°=left"
)
elevation_slider = gr.Slider(
label="Elevation (Vertical Angle)",
minimum=-30,
maximum=60,
step=30,
value=0,
info="-30°=low angle, 0°=eye level, 60°=high angle"
)
distance_slider = gr.Slider(
label="Distance",
minimum=0.6,
maximum=1.4,
step=0.4,
value=1.0,
info="0.6=close-up, 1.0=medium, 1.4=wide"
)
prompt_preview = gr.Textbox(
label="Generated Prompt",
value="<sks> front view eye-level shot medium shot",
interactive=False
)
# Right column: Output
with gr.Column(scale=1):
result = gr.Image(label="Output Image", height=500)
with gr.Accordion("⚙️ Advanced Settings", open=False):
seed = gr.Slider(label="Seed", minimum=0, maximum=MAX_SEED, step=1, value=0)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
guidance_scale = gr.Slider(label="Guidance Scale", minimum=1.0, maximum=10.0, step=0.1, value=1.0)
num_inference_steps = gr.Slider(label="Inference Steps", minimum=1, maximum=20, step=1, value=4)
height = gr.Slider(label="Height", minimum=256, maximum=2048, step=8, value=1024)
width = gr.Slider(label="Width", minimum=256, maximum=2048, step=8, value=1024)
# --- Event Handlers ---
def update_prompt_from_sliders(azimuth, elevation, distance):
"""Update prompt preview when sliders change."""
prompt = build_camera_prompt(azimuth, elevation, distance)
return prompt
def sync_3d_to_sliders(camera_value):
"""Sync 3D control changes to sliders."""
if camera_value and isinstance(camera_value, dict):
az = camera_value.get('azimuth', 0)
el = camera_value.get('elevation', 0)
dist = camera_value.get('distance', 1.0)
prompt = build_camera_prompt(az, el, dist)
return az, el, dist, prompt
return gr.update(), gr.update(), gr.update(), gr.update()
def sync_sliders_to_3d(azimuth, elevation, distance):
"""Sync slider changes to 3D control."""
return {"azimuth": azimuth, "elevation": elevation, "distance": distance}
def update_3d_image(image):
"""Update the 3D component with the uploaded image."""
if image is None:
return gr.update(imageUrl=None)
# Convert PIL image to base64 data URL
import base64
from io import BytesIO
buffered = BytesIO()
image.save(buffered, format="PNG")
img_str = base64.b64encode(buffered.getvalue()).decode()
data_url = f"data:image/png;base64,{img_str}"
return gr.update(imageUrl=data_url)
# Slider -> Prompt preview
for slider in [azimuth_slider, elevation_slider, distance_slider]:
slider.change(
fn=update_prompt_from_sliders,
inputs=[azimuth_slider, elevation_slider, distance_slider],
outputs=[prompt_preview]
)
# 3D control -> Sliders + Prompt
camera_3d.change(
fn=sync_3d_to_sliders,
inputs=[camera_3d],
outputs=[azimuth_slider, elevation_slider, distance_slider, prompt_preview]
)
# Sliders -> 3D control
for slider in [azimuth_slider, elevation_slider, distance_slider]:
slider.release(
fn=sync_sliders_to_3d,
inputs=[azimuth_slider, elevation_slider, distance_slider],
outputs=[camera_3d]
)
# Generate button
run_btn.click(
fn=infer_camera_edit,
inputs=[image, azimuth_slider, elevation_slider, distance_slider, seed, randomize_seed, guidance_scale, num_inference_steps, height, width],
outputs=[result, seed, prompt_preview]
)
# Image upload -> update dimensions AND update 3D preview
image.upload(
fn=update_dimensions_on_upload,
inputs=[image],
outputs=[width, height]
).then(
fn=update_3d_image,
inputs=[image],
outputs=[camera_3d]
)
# Also handle image clear
image.clear(
fn=lambda: gr.update(imageUrl=None),
outputs=[camera_3d]
)
# Examples
# gr.Examples(
# examples=[
# ["example1.jpg", 90, 0, 1.0],
# ["example2.jpg", 0, 30, 0.6],
# ["example3.jpg", 180, -30, 1.8],
# ],
# inputs=[image, azimuth_slider, elevation_slider, distance_slider],
# outputs=[result, seed, prompt_preview],
# fn=lambda img, az, el, dist: infer_camera_edit(img, az, el, dist),
# cache_examples=False,
#)
if __name__ == "__main__":
head = '<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>'
css = '.fillable{max-width: 1200px !important}'
demo.launch(head=head, css=css)